Lessons learned, optimized for word count:

1) Planning good - theory there for reason.
2) Spinning good and fast. (Knew that.)
3) Reject, then unbond.
4) Two rejectors fast, one projector cheap.
5) Division slow, thus metal regrabs bad.
6) Latency on fast product irrelevant if waiting saves money. (But got double min elsewhere :D)
7) Pivots good. (Knew that too.)
8) Looping awesome, so screw you update!
9) Teamwork make dream work, especially when delayed in transit but ideas surge at right time. Exception confirms!
10) Giant sweep of triarm STILL my sworn enemy.

-- TrottingHeart, amateur alchemist

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I hadn't touched this metric until TrottingHeart sent a sketch on how to improve Aerated Copper while on public transit. After transcribing those sketches to solves, I did most of the grunt work improving Area, saving 5G along the way.

While in the middle of a debate over Style Optimization, I accidentally killed both options by finding a completely different setup that saved Area, ruining both styles and bringing catastrophe. I then later saved more area in a way that revived both Styles Optimization at once and canceled catastrophe.

Final Thoughts: Dr. Latency's Freak Report - An Instant that Exceeds Planck's Time.mp3

-- Exception, Station Pilot